Succulent
- Category
- Study
- Year
- 2024
- Disciplines
- Lighting, OSL, Texturing, Modelling, Render Management
- Software
- Houdini
A study in procedural shading. A succulent plant and pot built with realistic, procedurally generated textures. The pot carries a white-and-black, rocky stone-like pattern from layered noises, while the plant uses noise-driven uneven subsurface scattering and subtle sheen across the surface.
Textures created using OSL and VEX coding.
Breakdown
Surface without materials — the raw geometry before procedural shading.
